package com.fneuch.game.minis;

public class AttackResult {

	private int nbAttacks;
	private int toHit;
	private int nbHits;
	private int toWound;
	private int nbWounded;
	private int toSave;
	private int nbSaved;
	private int nbDefenderLeft;
	
	public void setNbAttacks(int nbAttacks) {
		this.nbAttacks = nbAttacks;
	}
	public int getNbAttacks() {
		return nbAttacks;
	}
	public int getToHit() {
		return toHit;
	}
	public void setToHit(int toHit) {
		this.toHit = toHit;
	}
	public int getNbHits() {
		return nbHits;
	}
	public void setNbHits(int nbHits) {
		this.nbHits = nbHits;
	}
	public int getToWound() {
		return toWound;
	}
	public void setToWound(int toWound) {
		this.toWound = toWound;
	}
	public int getNbWounded() {
		return nbWounded;
	}
	public void setNbWounded(int nbWounded) {
		this.nbWounded = nbWounded;
	}
	public int getToSave() {
		return toSave;
	}
	public void setToSave(int toSave) {
		this.toSave = toSave;
	}
	public int getNbSaved() {
		return nbSaved;
	}
	
	public void setNbSaved(int nbSaved) {
		this.nbSaved = nbSaved;
	}
	public void setNbDefenderLeft(int nbDefenderLeft) {
		this.nbDefenderLeft = nbDefenderLeft;
	}
	public int getNbDefenderLeft() {
		return nbDefenderLeft;
	}

}
